About Joey Fedders & BlueFire Games
What is BlueFire Games?
BlueFire Games is Joey Fedders' personal development label for creative work — a space where I build game projects, technical experiments, and collaborative prototypes with friends. It’s a creative identity that helps organize and present the projects I work on.
Over time, BlueFire has become a home for my ideas, my technical growth, and the community‑driven projects I contribute to. It represents the spirit of collaboration and experimentation that drives my work.
Skills & Tools
- Unreal Engine (Gameplay, Systems, Blueprints, C++)
- Blender & Maya (Modeling, Sculpting, Animation, Rendering)
- Substance Painter (Texturing)
- Notion (Project Management & Pipelines)
- Cloudflare Workers & Web Development
- General Programming (C++, Python, Lua, JS)
- Team Leadership & Project Management
Who I Am
I’m a Game Developer who works across both programming and art, as well as a Producer and Project Manager. I’m currently earning a Bachelor’s in Computer Science and a Bachelor’s in 3D Digital Design & Visual Effects. I often support peers with technical guidance, and I’ve served as project lead on several game projects.
My core tools are Unreal Engine and Blender, with growing experience in Substance Painter. I also rely heavily on Notion for project management and workflow organization.
My Origin Story
My journey started at age six with Pokémon Pearl on the Nintendo DS. In 2018, I discovered programming through a Minecraft mod called ComputerCraft, following SethBling tutorials that taught me the basics of coding. That same year, I took my first programming class and immediately fell in love with the creative potential it unlocked.
In 2022, after starting college as a Computer Science major, I picked up Unreal Engine — my second “this changes everything” moment. It was then that I first dreamed of forming a studio with my friends. That dream became the seed of BlueFire Games.
In 2025, while taking coursework for my DFX minor, I had my third major breakthrough: I realized I had a passion for the art side of game development. I committed to pursuing a full Bachelor’s degree in DFX, and everything began to click — my projects accelerated, my skills sharpened, and I started producing work I was truly proud of.
Around this time, I approached professors at NKU about hosting a game jam. In 2026, NKU became a host site for the Global Game Jam and launched the first‑ever Norse Game Jam, both of which I helped plan, run, and participate in.
My Philosophy
My mission as a developer is to overcome technical challenges to realize creative visions — and to help others do the same. As a game developer specifically, my philosophy is simple: I create games I would want to play.
Personal
Based in: Northern Kentucky / Cincinnati Area
Hobbies: Game development, music (guitar), 3D art, programming, baseball, soccer, videogames.
Inspirations: Pokémon, Lionhead’s Black & White 2, Minecraft, Valheim, Ark, MF DOOM, skateboarding, Wizard101.
Fun Facts:
- I learned programming through Minecraft’s ComputerCraft mod thanks to SethBling tutorials.
- I play guitar.
- I was on the founding Esports teams for both my high school and college.
- My high school Esports team was featured on the front page of League of Legends in 2019.
- I served as captain of my college’s Rocket League Varsity team.